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Reva Canjain wished to be a mighty mercenary like her legendary father. She trained with warrior monks until she became skilled in the art of war. But she kept the words of her father in mind, who told her that even the most skilled warriors needed an extra edge in a world where wizards and monsters could turn the tide of battle. So she went looking for one. Unfortunately, she found it. She does not remember traveling to the cave where she woke up one day, nor does she remember what she found inside. But what happened to her can't be ignored. Reva is now able to cause weapons of great power to emerge from her own body - but as her own flesh comes apart and reforms to create those weapons, it causes her great pain. Now she travels the land, the fearsome warrior she always wanted to be - though she always keeps an eye open for something that will remove this curse from her... Reva travels many lands, getting into many battles, facing monsters and other warriors, etc. etc. An artist should be able to handle a wide variety of situations. |
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Characters of note: Jenk and Erith start in Mouse's tale, but migrate here. Erith is an elf and an alchemist, Jenk is a burglar with acrobatic abilities. Erith will wind up traveling around with Reva for a while. Jenk's future is shorter. Carras is a wizard driven mad by some unknown incident. He will cross Reva's path from time to time.
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| The following synopsis is provided only to give a very rough idea of the kind of story that is being told; many details are omitted for brevity's sake. Artists who agree to draw this story will be provided with much more detailed scripts. |
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In issue one, we see Reva as she travels as a guard with a caravan. The caravan is stopped by a lone woman threatening them with a sword; she seems unbalanced. Reva winds up killing her. She winds up in the city of Forcenalos, intending to find more work as a mercenary. She settles down at an inn, and there she meets Aisha, a serving girl at the local palace. She is trying to hire people to help her steal the king's staff, which supposedly has magic powers. She says she wants it to cure Carras, her lover, who has gone mad. After being persuaded by the promise of great riches in the palace's treasure room, Reva agrees to help. In issue two, Reva meets the rest of the team. Besides her, Aisha and Carras, there's Rudor, a musclebound fighter; and Jenk and Erith, a rougish pair. Carras the wizard is also there, but he is of little help, he mostly just mutters to himself and stares into space. Aisha leads the group into the palace through a secret entrance, and they sneak their way through the palace, but they are discovered, and a fight breaks out. The guards use bags of powder that put the group to sleep. When Reva awakes, they are in a cell. Their weapons and tools have been taken away. Reva has no choice but to call upon her curse. Her arm ruptures apart, and reforms with an oddly shaped blade in her hand, which she uses to hack down her cell door. She releases the others, and they proceed on to the treasure room, though now the palace is on alert. In issue three, the group has to fight its way through more guards and other traps to get to the treasure room. They finally get there, but inside is the King, a feeble old man. Rudor rushes forward and kills him. Aisha reveals that she is not really a servant, but the King's own daughter, who wanted him dead so she could take the throne. Rudor was in on it, and he was her lover, not Carras. Rudor throws Jenk out of a window, and knocks Erith out. Reva, however, kills him in combat. Aisha has grasped the King's staff, which crackles with magical power. She intends to use it to destroy Reva, but at that moment, the King rises up from where he fell and grabs the staff. There is a struggle, and the King falls again. But now Aisha speaks with a different voice, and says she is the king. The staff switched their minds. In fact, the king has been the same mind for several generations: his children always try to usurp him, and he takes their bodies to live forever. He sends the party away. Reva, Erith and Carras have to leave town forever, although Erith did sneak a few treasures into his pocket before they left. In issue four, Carras is placed in a sort of hospital/asylum, and Reva and Erith get involved in both kidnapping and rescuing a prince. |